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I've been interested in science since a young age, and in gaming since I first played D&D (the box with a red dragon on it) in junior high.I occasionally dream of going back to school for an astrophysics degree or becoming a professional RPG writer.When you read a book, you are forced to go along with the author's storyline; you can't tell the main character not to open that crypt or hit that big red button.In RPGs, though, you have exactly that kind of control.The tech level definitely puts it in the ranks of hard SF: no FTL, no aliens (well, almost), no artificial gravity -- just realistically projected computers, drives, etc.There are mecha, and they don't really make much sense, but they're easy to ignore.To be honest, I don't particularly like Jovian Chronicles, by Dream Pod 9, is one of the best hard SF games out there.It's set in the year 2212, where humanity has colonized the Solar System but fragmented into large coalitions, largely around a planetary framework: Mercury is its own rich nation, Earth and the Jovian colonies are the main superpowers, etc.
The game system is also pretty good, both fast and gritty in feel.Anyone can learn any skill, but some people are more specialized.I don't remember the magic system much, because I've never really used it.Spirit magic includes all the necromancy and deep sorcery. If you find and attune a Node, you can use it to power your spells.(Finding Nodes can easily be an adventure in itself.) Spirit nodes are usually only found in living creatures -- an in-game reason that necromancers are evil. There are no spell levels; anyone can cast any spell, provided they have the skill and knowledge required.
It is based on two kinds of magic, though: Elemental and Spirit.